johannes regnier

Scene editor for object-based 3D audio. Made for my students attending the immersive audio seminar.
Originally for IOSONO Wave Field Synthesis.
Additional custom made audio renderers (Vector Base & Distance Base Amplitude Panning) & surround FDN reverberation.
Direct positioning, algorithmic and generative trajectories / scene transformations.

MAX / OpenGL.
Compatible with IRCAM Spat.

A Toolbox For Interactive Control Of Spatialization for Wave Field Synthesis and IOSONO renderer,.

Done on MAX.

Compatible with IRCAM Spat ( . Easily adaptable to any object-based spatial audio environment.

Built with